Time for a diagrammatic Friday, because, really, who wants to read a lot of words on a Friday anyway? Well, today, I have determined the formula for the perfect DnD game, although it should work for any RPG.
You all know how it goes. The DM has a plan, but the players do something else, I mean, how were we supposed to know that we were supposed to go try and save the jerk guy in the wheelchair? He was a jerk, in a wheelchair! Or somewhere in the middle of a battle no one can roll higher than a 7, except the DM who rolls three criticals in a row. Yeah, freakin’ halfings taking down our Monk.
Anyway, I’ve made a nice little diagram to remind us all that there are times when it all goes well, the dice favor who they are supposed to, the rogue gets to pick locks and the fighter gets to intimidate, and the DM gets the chance to talk about the huge backstory he created for the history of the inn.
Where do your games fall on this diagram? What amusing anecdotes have occurred in your DnD games? Did you ever experience a perfect game?