The Perfect DnD Game: A Venn Diagram

Time for a diagrammatic Friday, because, really, who wants to read a lot of words on a Friday anyway? Well, today, I have determined the formula for the perfect DnD game, although it should work for any RPG.

You all know how it goes. The DM has a plan, but the players do something else, I mean, how were we supposed to know that we were supposed to go try and save the jerk guy in the wheelchair? He was a jerk, in a wheelchair! Or somewhere in the middle of a battle no one can roll higher than a 7, except the DM who rolls three criticals in a row. Yeah, freakin’ halfings taking down our Monk.

Anyway, I’ve made a nice little diagram to remind us all that there are times when it all goes well, the dice favor who they are supposed to, the rogue gets to pick locks and the fighter gets to intimidate, and the DM gets the chance to talk about the huge backstory he created for the history of the inn.

Where do your games fall on this diagram? What amusing anecdotes have occurred in your DnD games? Did you ever experience a perfect game?


8 Comments (+add yours?)

  1. Ruth
    May 07, 2010 @ 11:05:30

    Sometimes…my DM would cackle. That was bad, but generally funny too. Other times he’d get lost in exposition. We created an NPC named “Gist” and ask her us the gist of what was going on. 🙂


  2. GeekInsight
    May 07, 2010 @ 13:46:31

    The perfect game was rare, and mostly I would have to align my great backstory to the characters’ actions.

    The games that stand out in my mind, though, are the ones where everything went wrong. Like the time I had a great story planned that would take the characters into the land of the fae and resolve an ancient evil in their land. But the adventuring party, upon first stumbling across the faerie gathering in the woods, shouted, “Quick! Before they use their faerie magick!” and immediately fireballed them.

    At that point I simply threw my carefully planned story to the side and made stuff up as we went along. Everyone had fun, but that memory always makes me laugh about how all the preparation went out the window probably 2 minutes into the session.


    • girlsaregeeks
      May 07, 2010 @ 14:27:49

      Yeah, we did something stupid once to my DM husband, and he ended up creating a secret sex dungeon that wasn’t in the plan at all. He’s a very creative DM.

      Our biggest issue as players tends to be being over careful. Our last dungeon had a strange red laser, so we blocked it, only to find out later (like, 3 obstacles later) that it opened the door at the end and we needed to go back and turn it on!


  3. SeiferTim
    May 07, 2010 @ 14:35:26

    I think I would just have one circle for the perfect game of D&D:

    DM’s story seeds start to grow, the players get to do stuff and have fun, and the DM has fun seeing what occurs.


    • girlsaregeeks
      May 07, 2010 @ 17:05:24

      I have to admit, most of the games I’ve played have been an excellent convergence of the circles with a little give and take, but sometimes it can all break down and go crazy, and sometimes all your players become obsessed with jerky … you know!


  4. imabug
    Jul 16, 2010 @ 16:23:36

    there’s a hilariously funny movie that touches on this very topic. The Gamers: Dorkness Rising

    I thought it was quite amusing.


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